VFX Solutions

3D Solutions for Gaming Studios

Your asset backlog grows with every sprint. Your internal team owns the gameplay and in-engine cinematics, not the queue of characters, props, and environments a shipped game eats through. We absorb that queue, game-ready and engine-optimized, on weekend-tight turnarounds — extra hands for your pipeline, not another vendor to manage.

Trusted by leading brands in your industry

Sony
FIFA
Netflix
Disney
Hulu
Amazon

We Understand Your Challenges

The frustrations we hear most often from teams like yours.

Film vs Game Quality Gap

Your game looks incredible in-engine, but cinematics and trailers need the film-quality polish real-time rendering alone can't deliver.

Read: Real-Time Rendering and the Future of VFX

Launch Trailer Pressure

The trailer is the first thing players see. It needs to be spectacular, and done by a date marketing already promised.

Different Pipeline

Most VFX studios think in film terms. You need a partner who understands game pipelines, engine limits, and interactive-media requirements.

Read: 3D Tracking and Matchmove Guide

Budget Constraints

Cinematics support the product, not the product itself. You need maximum visual impact without a budget rivaling game dev.

Teams Like Yours Have Been Here

What they say about working with us.

Read all testimonials

How We Help

Methodical execution and adaptive workflows that bring certainty to your VFX production.

Assets + Cinematic Craft

The same compositing and 3D CGI craft behind our film and TV work, applied to your characters, environments, props, cutscenes, and trailers.

Built for Creative Feedback

Cutscenes aren't one-and-done. Director reviews, studio notes, publisher rounds, we plan for iteration upfront. When round 3 of notes arrives, the budget and schedule already account for it.

Game Pipeline Awareness

We understand pre-rendered vs real-time workflows. Assets that integrate with your engine pipeline, not ones that break in production.

Cost-Efficient Impact

Hero shots get hero treatment. Background shots get efficient execution. Budget where it creates the most player impact.

TPN-Certified Security

TPN-certified security. NDAs signed when needed. Unreleased games, unannounced titles, and embargoed trailers stay private until launch.

Scalable for Launch

Final months before launch are always a crunch. We ramp up to absorb overflow. Scale down after launch with no long-term commitments.

Ready to Plan Your Asset Pipeline?

Send us the spec sheet and engine target. You'll have a per-asset breakdown with turnaround windows within 24 hours.

Real Results

Projects we've delivered for teams like yours. Numbers, constraints, and how we solved them.

Indie Game Launch: 120+ Characters & Props

Game-ready asset package across the game's runtime

An indie game studio came to us with the asset backlog for their launch title — 120+ characters and props that needed to be built game-ready across the game's runtime. Scope spanned hero characters, NPCs, environment props, and in-game items, each built to their engine spec with poly budgets, rigging, LOD sets, and UV conventions locked upfront. We absorbed the asset queue alongside their internal team, delivering in batches that matched their sprint cadence so the gameplay team never had to wait on the pipeline.

We've shipped additional gaming work under NDA. Ask us about it →